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Beyond Extent Team Challenge - Echos of the Past

This has been a collaborative effort between myself and few other artists. Over 5 weeks we had to come up with an environment idea and work together on it based on the theme of "Echos of the Past". We surprisingly quickly agreed on making a retro futuristic environment and started designing our own blockouts. We then combined our blockouts together to create one combining our ideas.

I worked on:
-bar and the objects in it
-lighting + fog
-dirt and damage decals
-materials for the bar, some of my own and some building upon Adam's base materials.
-hologram + material for it
-some set dressing such as putting some of the glasses around the environment, tweaking colours of objects, and smaller emissive details (I love glowy things)

Two of the main inspirations for the design from media is the Loki TV show and Deathloop. Of course we took a lot of inspiration from other retro futuristic real objects and rooms we found online too.

Unity Source Control worked great for this project, with only one hiccup which I could fix by making a new branch and merging back in to main

My teammates:
https://www.artstation.com/kade_griffin
https://www.artstation.com/bronzegear
https://www.artstation.com/iamclauds

I was very happy when I figured out how to make a translucent material have a shadow. The glasses having a shadow really helped integrate them in the scene

I was very happy when I figured out how to make a translucent material have a shadow. The glasses having a shadow really helped integrate them in the scene

I used this material for the blue part of the bar table also with a normal map.

I used this material for the blue part of the bar table also with a normal map.

A little behind the scenes image, decals are great for adding subtle variation I enjoy that polishing part of the process.

A little behind the scenes image, decals are great for adding subtle variation I enjoy that polishing part of the process.